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Who is Witcher?
Last year, however, as well as previous, was the real stagnation in a genre RPG. Everything, that more was less remembered, it Fable, Bards Tale, The Fall... But these entire projects "superhit" - so does not pull in any way on a rank, to kill evening or two. Also it was necessary in many times to pass old, verified by time Fallouts, Planescape: Torments, Morrowinds and other key games of a genre. However now and in the street "Role" there has come a holiday and confusion, for it is possible safely to name 2006 as year RPG. Look: loudest and promising ðåëèçû are connected to games of this genre. It and already left TES4: Oblivion, and preparing to autumn release of Gothic 3...
However at us today other, not less curious client. Meet and love by all heart - The Witcher. If the word "Witcher" does not speak you about anything, you it is a pity. It means, that you did not read the same cycle of the books "Polish Tolkien" - Anjey Sapkovsky. With famous saga of this writer game also is connected which is developed by the admirers of Sapkovsky, famous at themselves on a native land office CD Projekt. If you are not familiar with creativity of Sapkovsky, I shall explain that it behind an animal such - witcher. Developers of game give the following treatment of this artful term: "Witcher - professional murderer of monsters. Warrior, which trained from the childhood which has undergone at mutations and tests, performed him so, that he remains by the man only externally. He perfectly owns by sword, and also is trained to use magic marks ".
Differently, witcher is warrior, for money destroying to the objectionable world of creations. However he not the thoughtless machine of murders, at him is the rules and code. The actions of game will occur after the ending of saga. Northern kingdoms only have finished long and war with southern empire Nilfgaard. Naturally after such scale military actions in any country reigns criminality, famine, ruin... And here also the prophecy the old story-teller was recollected: say, " there comes century of Sword and Axe, century of the Wolf Snowstorm.
The Hour of a White Cold and White Light will come. Hour of Madness and Hour of Contempt. Hour of the End. The world will die, shipped in glooms, and will revive together with the new sun". If to translate words of this Nostradamus on clear to us language, it turns out about the following: "Owing to a global cold the real glacier (Hour of a White Cold, such as) will be speed everywhere, so be rescued who can ". Some, really feeling a cold, have begun to search for a way to be rescued. And the award of the fanatics of fire carrying the proud and beautiful name - Award of a Burning Rose has appeared. The monks of this organization actively attract the citizens on the party, convincing their themes what be rescued those can only who esteems fire and believes in it. In such nice place and in such pleasant time we with you should to live and bear in weights all perfect, kind and not giving in to destructive influences of time.
What shall we search?
And the outset of a plot of game is those: famous witcher Gerald comes back in witcher's a citadel, Kaer Morchen, to see the old comrades and brothers on the weapon. But here the fortress is attacked by the certain not clear persons. After reflection of an attack Gerald under our sensitive manual, it is necessary to understand, where are stolen witcher's confidential devices, who was these attacking, of what the old fighters with evil and other not less essential questions were guilty before attacking.
The territory, on which we should travel, on an assurance of the developers, is rather great. Except for Kaer Morchen for our needs northern will be allocated great kingdom Temeria, to be exact its central part; great city Vysima (about it the developers speak with the special tremor, assuring, that such cities we in one RPG yet did not see); various fortresses and other places, familiar on the books. During wanderings to us the grown fond and familiar characters from the books will meet: Liutic, king of Temeria Foltest, Soltan Chivay, mercenary Bogolt, seductive magician Triss Marygold and many others. Except for subject quests, it is possible to execute and collateral.
Among them are planned not only classically witcher's (to kill for money creation), but also original, having set of ways of the decision. Coming back to subject of quests to cost to note, that this plot approximately from middle of game becomes... What you would think? Yes, - nonlinear! How you order yourselves during game (were the kind altruist, malicious or did not rush in an extreme and kept a neutral position between goods and evil), three are planned ending. By the way, the choice between goods and evil will be difficult, at times even impossible, as in the world of "Witcher" there is no an absolute goods or evil: here in each character with the order and that and another, moreover also is seasoned by the whole bouquet of emotions, however, as well as in each of us.
There are prospects …
For the first time wide public has found out about "Witcher" after that "was lighted" on E3 2004, being submitted on the stand by all known BioWare. What connects BioWare and brave Polish guys? All business that Witcher is developed on not bad recommending itself still in Neverwinter Nights program Aurora. Naturally, from those happy times a lot of water has flowed away, and the guys from CD Projekt should alter program under the requirements modern spoiled by various beauty the gamer. But, similar, with the task they have coped: "Aurora" has fastened effects DirectX9, shaders of the third convocation, portal system.
The dynamic system of illumination was sent in breakage: to it on replacement has come static, at which there are some cards of illumination describing different time of day. System also was cancelled: all objects now are created in 3dMax, and then are already exported to game, that allows creating more beautiful and realistic models. However beautiful picture now should be the neighbor with realistic physics. What, physics, speak? Not the question, it at us is!
Physical program Karma from Unreal'à perfectly copes with the tasks in The Witcher. This attribute has allowed to bring in gameplay in such elements how to break of doors, destruction of various, things, which have not attracted to the player, movement of objects and, certainly, Karma allows us to admire is realistic reacting on our impacts of enemies. Initially developers were going to bring to game in a huge heap of the various weapons: swords, hammers, axes.
However in process to development was decided a little to limit an arsenal, so, probably, we should be content mainly by swords of various kinds and sizes. But the realization of fights on these most promises to be at height: for motion capture was invited spec on the medieval weapon and fencing. The weapon is possible will not only change, but also to reforge, adding it new properties. The battle system in something is similar to those in Kotor: there are three battle styles: aggressive, protective and balanced, and for two-manual and one-manual swords these styles differ. Alas, but brave rangers it is necessary to disappoint - shooting from a bow main hero is not trained, but the opponents love to use with this medieval device.
Mags too can nervously smoke, as the magic in game though and is, but carries faster auxiliary character. The magic weapon of witchcer is marks. These figures also refer to as marks. The developers promise about five various marks, the possession with which can be improved during all game, and it as - in any way about 40 hours. In game will offer three categories of elixirs: usual, witchcer's and unique. Usual elixirs are simple mixes used for treatment of wounds, and will be on sale in the majority of shops and markets. Witcher's elixirs, based on various components from the killed monsters, can mix only witchers.
Last category - unique elixirs. They will give the character constant effect (to improve the characteristics of the character to give new skills and opportunities). These liquids will meet very seldom, and their components - to be extracted only at the strong dangerous monsters. The role system of "Witcher" though is not something superoriginal, but nevertheless is rather original. There are three kinds of skills: attributes (force, dexterity, endurance and vital force), battle styles (aggressive, protective, and balanced) and marks. The all this business has five levels, plus at each level exists the certain number of improvements. An example: at you the first level of possession by sword, that gives you bonus to attack: a loss +10, chance to bring down of the opponent from legs 5 %; bonus of style: -10 to the reservation of the opponent.
Thus the improvement is accessible to you: chance to deafen of the opponent at an attack behind. At achievement of the second level at you a loss +20, chance to bring down of the opponent from legs 10 %; bonus of style: +5 to the reservation two improvements also are accessible: chance to put a serious bleeding wound and bonus of style: +20 % of a loss. Has killed the creation - receive experience; has executed quest - receive experience. Successfully told NPC - receive experience. In general, here all as is usual.
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