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With what Command and Conqueror without cinema? Correctly. Any. Under the promises EA (in this case we are inclined by it to trust on all 100), the cinema will not get to anywhere, and even it is more. It will be, on usage, "even more abruptly" and will play a huge role in submission of a plot. In a theme about the actors ÅÀ again represents spies on interrogation, in what there is nothing surprising. I shall remind, that earlier such outstanding actors, as Michael Been (father of John Connor from " Terminator 1 ") and James earl-Johns (the voice of Dart Weider from "Star Wars") took part in shootings. Who will be removed for this game - surprise. And the question whether will be possible toake overt to new generation old? Is remembered, that was in Tiberian Sun, it was smart. Let's look.
Units. The soldiers and tanks, where without them? By screenshots, here all is simply wonderfully. Units easily are still hotly favorite also almost native for the present judges RTS. And main, will be and favorite "Mamont". This machine involves already on screenshots. Dark horses on this field now play units NOD, but to worry of the reasons is not present.
"So the history in strategy was not submitted still by anybody! " - declare in ÅÀ. We admit, we and concepts have no, that they there have in view of. Strategy, it strategy and is, and how it would be possible there to submit a plot in such context, that all we immediately have shuddered we do not assume. As already was told above, a considerable role interactive cinema here will play. However by it the business does not come to an end, in ÅÀ plan maximum to introduce the player in a plot written, by the way, not by someone there, and professionals. Last are engaged in a plot already long enough, and, on assurances ÅÀ, they so thoroughly have registered that entire world, that in its reality involuntarily wants to believe. In general, have spent a heap of money not clearly for what - what for, is asked, developers to explain to the players, why Tiberium so is pernicious for an environment? Obviously, it is the next course directed on immersing of the player in installed. On all visibility, "little bit" excessive.
The game process, with a plot to compare, softly speaking, is unreasonable. And game play promises to be is much more interesting, than in many other strategy. First of all, we remember world map, divided on section, which are owned by this or that grouping (about not ¸ was told above, in C & C 3 on it 3 colors will be designated: light-blue, yellow and red). Now it is not simple the plan, and new, macro-strategic field created for " of fight of the giants ". This macro-level will not influence in any way standard RTS-missions, and on the contrary, that will allow the players itself to create military campaigns (we make skeptical "well - well" and we wait). The level "micro" also will play an important role. Here only small changes, for example, ion hurricanes (one of disasters, about which I precipitately promised tell beforehand) can be are controlled with the help of the certain constructions. In rest, all as is usual, only small changes.
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| Unreal city. |
The game picture on screenshots looks simply amazingly, it is honor. It will be hardly 3D, on an example HoMM V, but even the 2D-picture looks well enough, despite of modern technological cunnings. EA they have made curious rearrangement - have taken a basis of Battle for Middle-earth II, in turn advanced from C & C: Generals. What for - it is not clear, but the quantity of ranges on one battle unit is great enough. Neither here of occasions for anxiety while that nor is observed.
So, the developers plan set of innovations in old system, introduction of several operating time from other projects (Red Alert, same Generals). A plot at a professional level, strategic planning at levels " micro and macro " conditionally connected among themselves, pleasant eye a picture and, certainly, continuation of old traditions.
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