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- How many types of units will be there? What are they differs?
- There will be over 20 completely different units and 9 heroes, each having its unique abilities and/or performance. For example, there will be a bear armed with a bazooka. Initially, the bear fires its weapon backward, and needs an upgrade to start firing normally. A swine guard armed with a rifle may be equipped with a combat boar, an auxiliary escort unit that will distract an opposing unit from the guard, and force the enemy to use melee attack instead of the ranged one. Gluk’Oza, one of the heroes of the game, can take advantage of Doberman, something you would definitely expect her to have given you are familiar with the singer’s videos.
- Is magic impossible to use? Our choice is technologies…
- No magic, just technologies.
- What is general extent of game? What are modes?
- At this stage of development, I can’t say what’s the overall game duration will be. Speaking of the game modes, we are planning only a campaign mode.
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- Is multiplayer there?
- There will be no multiplayer.
- Question is about the graphical part. What are the features of a cursor?
- The game is powered by a modified in-house “Officers” engine with its graphical part based on DirectX 9. It supports particle system, dynamic per-pixel lighting, specular mapping, dynamic shadows, self-shadowing and many more. The Gluk’Oza project will definitely benefit from it.
- And what can you tell about sound? Does Gluk`Oza take part in a spelling of compositions?
- I am not prepared to answer this question now.
- And when will be game release?
- We are going for Q1 2007.
- Thank you for exhaustive answers. Success!
- My pleasure.
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