Release Date: 2004-11-16
Developer/Publisher: Troika Games / Activision
Genres: Role-Playing
Platforms: PC Games
Vampire: The Masquerade - Bloodlines comes during a surprisingly dry
year for PC role-playing games, which only amplifies the attention on
the game. There's also a lot of focus on Bloodlines due to the fact
that it's based on White Wolf's popular pen-and-paper role-playing
game, and partly since it uses Valve's Source engine, the same engine
behind Half-Life 2. And, for the most part, Bloodlines is an
atmospheric role-playing game with a rich setting--though it's one
beset with a clumsy combat system and some noticeable bugs. That's
unfortunate, since the game clearly could have been better had its
rough edges been ironed out.
You start Bloodlines by creating a vampire, which you'll do by
conforming to the seven major vampire types found in the pen-and-paper
game. The idea is that you can create a vampire suited to your style of
play. The options range from sophisticated vampires that can talk their
way past most situations, to burly vampires who like to intimidate
people and pick fights, to demonic vampires who prefer to skulk in the
shadows. And while you can select a gender for your vampire (which
affects the kinds of characters you can seduce), you won't actually be
able to customize your vampire's appearance, aside from the kind of
clothes he or she wears.
Perhaps the best quests in the game are the ones that require you to
use stealth, as the combat missions are fairly simple to carry out.
There's a strong undercurrent of Deus Ex and Splinter Cell in the
stealth missions, as you can sneak past guards and security cameras,
pick locks, and try to hack into computers along the way. Some vampire
types specialize in stealth, but it's not too hard for other vampire
types to skulk quietly in the dark. One issue is that, since Vampire
takes place at night, most of the game is dismally dark, making it
difficult to see anything. Unfortunately, you're not allowed to have a
flashlight, so that means on some levels you might just have to bump up
the gamma levels in the video settings just so you can see where you're
going. Or what's lurking up ahead.