Release Date: 2006-05-30
Developer/Publisher: Rocket Science / SegaSoft
Genres: Adventure,Retro
Platforms: PC Games
Okay, my confession is not uncommon for most PC owners, but I'll
admit that I was addicted to Myst - but only for about a day. It was
after this exhausting 12-hour session that Myst's seductive, painterly
landscapes, intriguing puzzles, and general - dare I say - Mystique
began to wear on me, and I had to go on with my regular life…of playing
more games. Despite the visual gymnastics that Myst performed, I had to
stop because I felt trapped: Here I was, caged in terminal stasis,
stuck in what was simply a slide-show of beautiful pictures.
Rocket Science's Myst-like title, Obsidian, presents a pleasant
departure from the lonely inertia of Myst's gameplay. Obsidian is at
least as breathtakingly beautiful as Myst, if not more so. Die-hard
Myst fans and those unfamiliar with the mega-hit title alike will be
pleased. Obsidian simply offers more movement, more character
interaction, more interesting puzzles, and - another crucial difference
- many puzzles that actually require eye-hand coordination.
Once inside Obsidian, you have to find your way out of the
topsy-turvy, Escheresque Bureau room, an episode in one of Lilah's
nightmares that has somehow been transformed into a concrete
environment by the uncontrollable Ceres. Later, you encounter a huge
industrialized room inhabited by a dormant mechanized spider which has
similarly materialized from one of Max's dreams. The environments in
Obsidian defy conceptual physics; expect your adventures to include
walking on walls and ceilings, rapping with weird TV-headed droids, and
entering portals into serene deserted beaches and creepy, futuristic
junkyards.
From beginning to end, Obsidian is an entertaining, surreal romp.
Playing the game, it's obvious that a hell of a lot of work went into
detailing the animation and scenery. I was waiting for the game to run
out of ideas, but in the end, Obsidian is a seemingly infinite
procession of bizarre chambers, each with increasingly challenging
puzzles (the title boasts some 60 hours of playtime). If anything,
Obsidian piqued my interest in games of Myst ilk. And that's saying
something for me, a gamer whose main gaming interests include bombing
Russian compounds and unloading a carpenter's-memory worth of nails
into an unfortunate multiplayer opponent.