The Jack Nicklaus series is
fast becoming the most complete and satisfying computer golf game on
the market, ready to edge out even the front runner, Links. Jack
Nicklaus 5, coming as it does barely a year after Jack Nicklaus 4 is a
marked step forward in the game and its awesome course designer.
Accolade and developer Eclipse (featuring members of the original
Cinematronics team used on Jack 4) have listened to user requests and
added some excellent new features. Right off the tee, the game just
looks better. Colors are richer, textures smoother, and objects more
detailed and diverse. Divot, sand, and water animations look sharp.
Waving flags are more than just an effect: They show true wind
direction. Put next to Links LS 98, it's tough to say which looks
better. The biggest difference, however, is in the radical changes made
to the golfers. Instead of using videotaped, two-dimensional golfers,
Accolade has struck into unfamiliar territory to create fluidly
animated, motion-captured, true-3D golfers. These polygon creations
move much more realistically, and allow for a true perspective on the
golfer no matter where the camera is placed on the course. They are
much better implemented than the clipped golfers from Front Page
Sports: Golf, even though the follow-through is off on short putts.
With 3D golfers, you can drag and point the camera anywhere on the
course and still see the golfer. The hole diagram can be open during
shot setup, and even comes with a handy yardage meter. Multiple view
windows are still not an option, however. The mechanics of the game
have also been improved, with three separate swing modes to choose
from. Two- and three-stage powerbars are available, as well as a newly
implemented dynamic "MouseMeter" interface, a la Front Page Sports:
Golf. This works fine, allowing players to control the strength and
direction of their swing by moving the mouse. (I'll stick with the
powerbar.) Ball and swing dynamics seem tighter. Downhill and uphill
lies are more effective and the swing model seems more demanding and
realistic. Most interesting of all are the new computer opponents,
which are controlled by AI rather than being recorded. Their thinking
time tends to slow the game down, but makes each round far more
interesting.
Of course, what would a Nicklaus game be without a course designer?
Jack 5 takes the now-classic course editor a step further. You can
still route an entire course, then add and shape terrain features and
objects. In response to user demands, there are also far more textures
incorporated in the designer, as well as the ability to import any PCX
file as a texture, object, or background. You can even bring in new
sounds. The game comes with ten courses, but with the course designer
(and backward compatibility with JN4 courses), literally hundreds of
course become available. Multiplayer features (four-person IPX, TCP/IP,
modem, and serial) and color commentary by Gary McCord round out a
fulsome package. No other golf game on the market is this powerful and
comes with so many ready-to-play courses. Jack Nicklaus is the most
successful golfer in history, and Jack Nicklaus 5 is more than worthy
to bear his name.