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Galactic Civilizations

Release Date: 2003-03-26
Developer/Publisher: Strategy First, Stardock
Genres: Strategy
Platforms: PC Games
 
   As its title suggests, Galactic Civilizations is a bit like Sid Meier's Civilization, but in space. Based on a classic 1994 game for PCs using IBM's OS/2 operating system, Galactic Civilizations gives a nod to the elegant simplicity of Sid Meier's popular strategy series. But regardless of whether or not you're sci-fi fan, the outer-space setting isn't the real reason you should sit up and take notice. Galactic Civilizations' strong AI, robust diplomacy, and variety of strategic options make it an outstanding turn-based strategy game.Unlike the recent Master of Orion III, Galactic Civilizations doesn't drown you in the details of running a space empire. The game has a single galactic map that can be customized in terms of size and star density, and all movement and combat occurs on this map. Galactic Civilizations also has a handful of additional interface screens you'll open up to monitor your production, economy, relations with your neighbors, and research, but it won't take long to find your way around in the game. It might seem unrealistic for star systems to be arranged on a single tile grid, but this interface wasn't designed for realism--it was designed for gameplay. You may find the starting conditions for each new game familiar if you've played other space strategy games. You begin with a human planet, a survey ship, and a colony ship. Hyperdrive was recently invented, and now that all the galaxy's species have it, they've all started to compete to become the dominant power in the universe, by conquest or other means. The game has a number of initial customization options for the galaxy and the AI opponents, and although you always play as the humans, you can choose from a number of ability bonuses and adopt a particular political party, all of which actually affect the game later on. Every empire is born from equally humble beginnings, and you even have to spend a dozen turns to research a universal translator before you can talk meaningfully with the races you'll encounter. The first order of the day is to send your survey ship out to scout and collect a variety of randomly placed objects that can grant bonuses. Once you locate a decent planet (anything rated over 15 is good for any race), you drop a few hundred million people on it to get a colony going.

Source: Www.gamespot.com
 
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