Release Date: 2007-04-01
Developer/Publisher: Akella / Akella
Genres: Strategy
Platforms: PC Games
Disciples III: Renaissance is the sequel to Disciples II: Dark
Prophecy; the award winning Heroic Fantasy Strategy/Role Playing game.
The player takes on the role of the Lord of one of the fantastic races
of Nevendaar in their enduring struggle to establish the reign of their
respective god over the world. Ripe with surprises and turn-arounds,
the story of the world of Nevendaar is played on a somber backdrop and
shows a unique as well as stunning style that has players asking for
more.
Development:
Started in the summer of 2005, the development of Disciples III has
been undertaken by Akella, a large Russian developer and publisher in
close collaboration with Strategy First Inc. and .Dat Company, a
Russian developer and partner of Akella,
Innovations:
Advances in game play and the addition of new elements make
Disciples III richer and more interesting. The visual design follows
the ominous style of the Disciples world, but now all of the game
environments and individual units are in stunning real-time 3D.
Disciples III uses .dat’s in-house Virtual Dream engine, which
supports all modern 3D technologies, and will initially feature 3
playable races: The Empire, The Legions of the Damned, and the Noble
Elves, each with its unique Unit styles and city representation that
will allow city sieges, and ending with a battle for the main fortress.
The combat system will be significantly improved with the addition
of new elements. Though it remains turn-based, units will move on the
battlefield using an improved initiative timer-based system and more
advanced interactions between statistical elements that will vary the
time of attacks and the order that units take in battle.
At the strategic level, unit turns will also be affected with an
initiative factor that will dictate turns at the unit level and not at
the Race level. This means increased fluidity in multiplayer and less
downtime even in single player.
And there is another new element. In Disciples II, players could
use magic only on the Strategic Isometric Map. Disciples III allows a
Lord to also use spells on the battlefield. A spell utilizes mana
(magic energy) acquired from controlled sources and spell cards that
can be bought or found.
As in previous Disciples games, troops receive experience in battle
and upon leveling, become more powerful and effective in a way that is
dictated by the structure branch selected by the player. Leaders get
improved abilities and the player can assign stat bonuses to their
liking. An RPG-style system will be implemented for the character
advancement screen. Included will be inventory, expanded stats and
abilities, as well as a character model that will visually reflect worn
armor and equipped weapons and artifacts.