Release Date: 1999-09-30
Developer/Publisher: Motorsims / Motorsims
Genres: Sports,Racing,Retro
Platforms: PC Games
Publisher and developer Motorsims was founded in 1997 with one
purpose: to create the most realistic simulations possible with online
access so racing fans could meet and compete on the Internet. Motorsims
has taken a very big step toward achieving this goal with its first
release, AMA Superbike - provided the people who buy the game are
prescient enough to penetrate one of the most convoluted interfaces
ever slapped onto a game.
The first things any motorcycle racing fan will want to know about
AMA Superbike are what bikes are included and where they'll get to
race. AMA Superbike earns high marks in both departments: It features
nine bikes, four in the 600cc Supersports class and five in 750 cc
Superbike class (except for the two-cylinder Ducati). You can choose
Honda's CBR600F4, Yamaha's Y2F-R6, Suzuki's GSXR600, and the Kawasaki
ZX6R in the Supersports department; and the Superbikes include the
Kawasaki AX-7RR, the Honda RC45, Yamaha R7, Ducati 996, and the Suzuki
GSX-R75. While there are a few physics problems affecting all the
bikes' performances, you can definitely notice the differences in
handling and performance between them. More importantly, these
differences accurately reflect each bike's real-life performance.
At least that's one area that can be resolved over time;
unfortunately, AMA Superbike's interface is something you'll have to
deal with at least until the next iteration of the game. Simply put,
this is the most confounding interface I've ever had to deal with in
any game. All looks fine at first glance, but once you jump in and
start mucking about in the submenus you'll find yourself wondering not
only how to do what you set out to do, but even how to get back to the
main menu with any changes intact. It'd take too many words and too
much space to explain everything that's wrong, but one example should
give you an idea: After I finally configured everything to my
preference, it took me several minutes to figure out how to actually
launch a race! I put two other gamers to the test, and they too sat
befuddled for a while before finally realizing that what looked like a
mere menu label was actually a button.
The good news is that you won't be messing around too much in these
menus once you finally get things the way you like them, and there's
definitely enough full-on action to compensate for the laborious setup
sequences. AMA Superbike doesn't quite deliver all the goods when it
comes to realism, but it should definitely be the first choice for
biking fans who long to put their skills to the test against fellow
racers.