It wasn't so very long ago
that soccer fans could choose from a variety of PC-based depictions of
their favorite sport. Yet as the last few years of the 20th century
fluttered by, it became increasingly apparent that one title stood tall
above the rest. That game was EA Sports' FIFA Soccer, and today it is
virtually the only way to play. With 2002 FIFA World Cup, EA has gone
to the well once more, again tweaking its dominant formula just enough
to make an already captive audience think hard about reenlisting.
Sporting several minor gameplay enhancements and a substantially
overhauled presentation that impressively re-creates the global impact
of a World Cup event, this edition of FIFA is in many ways the finest
edition of FIFA yet. Although it revolves completely around the 2002
Japan/Korea World Cup and as such doesn't deliver the sheer number of
players, teams, and league and tournament options of FIFA's regular
annual installments, 2002 FIFA World Cup is quite simply one of the
most exciting PC sports games ever created.
This is no small accomplishment considering how professionally
appointed each previous FIFA has been. Yet when experienced
back-to-back with last year's FIFA Soccer 2002--released a scant six
months ago--2002 FIFA World Cup is a completely different animal.
Starting with the game's dramatic introductory sequence, you'll sense
that EA wanted to unleash something new. The usual electronic/dance
beats of chart-toppers such as Moby and Ministry of Sound have been
exchanged for the powerful strings and crescendos and kettledrums of
the critically acclaimed Vancouver Symphony Orchestra. The menu system,
which surely reached the peak of drabness in last year's model, is
polished, colorful, and presented with pride. The new "everyone's game"
component, wherein you can access real-life multimedia snippets
concerning most every aspect of this year's World Cup, is especially
enjoyable despite its low-grade video quality.
2002 FIFA World Cup presents 20 Japanese and Korean stadiums in all,
each a seemingly faithful and certainly brilliantly rendered work of
art, and the choice of day or night contests. Interestingly, the game
does not offer inclement weather options. When the sides are selected
and the go-ahead given, you'll take a dizzying ride from the top of the
stadium to pitch level, taking in a profusion of visual treats along
the way. Fireworks explode in the sky, laser effects dance all around,
and a surging sea of spectators rises and falls as one. EA has adopted
a high-contrast color palette for this edition, with greener grass,
brighter daylight, darker night skies, punctuated lighting effects, and
more vivid kits and thus has made the game look far more vibrant and
alive than ever before.
This major atmospheric upgrade is not purely visual. EA has
programmed all of its new orchestral music to ebb and flow in
conjunction with the latest developments on the pitch. Like a
big-budget Spielberg soundtrack, the tones grow dark and deep in tense
moments and explosively energetic after goals and victories. Simply
awaiting a referee's carding decision gets the heart pumping. Likewise,
the assembled throng roars and cheers and engages in rhythmic chanting
throughout each game and is always reactive to the latest developments.
Back for another stint in the broadcast booth is the ever-compelling
John Motsen and the enchantingly annoying Andy Gray, who once again
prove that EA's brief stint with American-based ESPN announcers Phil
Schoen and Julie Foudy is nothing but a mortifying memory. Certainly
from a presentation standpoint, EA has succeeded in elevating the
spectacle of the World Cup beyond that of a yearly tourney or league
game.