Ever since SimCity virtually invented the god-game genre over ten years ago, gamers have been creating worlds and populating them, and then manipulating the environment to help their charges grow and prosper. Taking its cues from games such as The Settlers, Caesar III, and SimCity, 1602 A.D. combines god-game and real-time-strategy elements to create an interesting blend of real-time and city-building gameplay.
1602 A.D. is the North American release of a game that came out in Europe last year under the title Anno 1602, which was developed by the German firm Sunflowers. However, despite being essentially the original version of the game with a handful of additions (an included expansion pack, a couple of new building structures, supposedly improved artificial intelligence, and a scenario editor), 1602 A.D. is not just an afterthought release of some obscure European game. In fact, Anno 1602 is the best-selling game ever in Germany and has sold more than a million copies worldwide. As such, you might expect a radical new twist in the gameplay, but 1602 A.D. simply takes the tried-and-true real-time god-game formula and applies a bit of European sensibility. That is, the game is slower, less violent, and more cooperative, yet it still inhabits familiar territory.
Despite its historically allusive title, 1602 A.D. is set in a fictitious universe with no direct connection to the colonization of the New World. However, the game has a strong historical flavor, as it opens with the establishment of a small colony on an island that develops much like an early-17th-century town. Adding to the atmosphere is the game's pacing, which is very relaxed. There are several speed settings, but even at faster speeds the game moves along somewhat uneventfully unless you're drastically mismanaging the situation. It's this slow pace that will likely determine whether you like the game or not.